﻿using Microsoft.Xna.Framework;

// -----------------------------------------------------------------------
// <copyright file="PlaceableGameComponent.cs" company="">
// TODO: Update copyright text.
// </copyright>
// -----------------------------------------------------------------------

namespace Cubezicles
{
    // Stub class to represent objects that are clickable
    // "Clickable" means they are able to be chosen, and are highlighted when chosen
    // Clickable applies to employees and needobjects, but not cubicles
    public class ClickableGameComponent : PlaceableGameComponent
    {
        public ClickableGameComponent(Game1 game, Vector3 pos, string modelName)
            : base(game, pos, modelName)
        {
        }
    }
}